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Higher values increase the amount of damage (i.e. Specifies the scaling factor for the \"health\" of items that can be harvested (trees, rocks, carcasses, etc.). Higher values increase the amount of materials harvested with each strike. Specifies the scaling factor for yields from all harvesting activities (chopping down trees, picking berries, carving carcasses, mining rocks, etc.). A value of 0.5 results in a dino taking half damage while a value of 2.0 would result in a dino taking double normal damage. Lower values increase it, reducing damage per attack. Higher values decrease resistance, increasing damage per attack. The default value 1 provides normal damage. Specifies the scaling factor for the resistance to damage dinosaurs receive when attacked.
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Specifies the scaling factor for the damage dinosaurs deal with their attacks. Higher values increase the number of dinosaurs spawned throughout the ARK. Specifies the scaling factor for dinosaur spawns. Higher values increase stamina consumption (dinosaurs get tired faster). Specifies the scaling factor for dinosaurs\' stamina consumption. Higher values increase the recovery rate (dinosaurs heal faster). Specifies the scaling factor for dinosaurs\' health recovery. Higher values increase food consumption (dinosaurs get hungry faster). Specifies the scaling factor for dinosaurs\' food consumption. Lowering this value increases the length of each night. This value determines the length of each night, relative to the length of each day (as specified by DayTimeSpeedScale. Specifies the scaling factor for the passage of time in the ARK during night time. Lowering this value increases the length of each day.
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This value determines the length of each day, relative to the length of each night (as specified by NightTimeSpeedScale. Specifies the scaling factor for the passage of time in the ARK during the day. Thus, for an approximate 24 hour day/night cycle in game, use.
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Base time when value is 1 appears to be 1 minute real time equals approx.
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Values lower than 1 slow down the cycle higher values accelerate it. The default value 1 provides the same cycle speed as the singleplayer experience (and the official public servers). Specifies the scaling factor for the passage of time in the ARK, controlling how often day changes to night and night changes to day. Players will always get notified if someone leaves the serverĪllows flyers to pick up players and dinosĭisable the gradual (7 days) decay of player structures Players will always get notified if someone joins the server If set to True, allows building in caves when PvE mode is also enabled.
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